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Contracted

One target, one contract, one death. As an assassin, identify the right person in the crowd and kill them, but there's no room for error!

Genre: First-person shooter

Number of players: 1

Target platform: PC

Team Size: 7

Duration: 36 hours

Core mechanics :

  • Shooting

  • Time Limit

  • Observation

  • Reflexes

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My role and project progress

In this Game Jam, we had 36 hours to complete the project, the theme: One Shot.
After brainstorming several ideas as a team, we decided to keep the idea of a time-pressed assassin who is punished if he fails to complete his contract or misses his target.

In this Game Jam, I was assigned as Lead Level Designer, mainly creating level design, entity placement, player progression and sniper UI.

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Organization

On this project, organization was rather difficult, as we didn't receive all the graphic assets an encountered problems during programming , so we had to reduce the scope during the project.
However, we managed to reduce the scope in time to deliver a project that got the interest of the testers.
This experience helped me to better organize clear objectives and create different versions of the build over time, even if it concerns a short production period.

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Gallery

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