
Timothée
HUGUES
Junior Game Designer
Contracted
One target, one contract, one death. As an assassin, identify the right person in the crowd and kill them, but there's no room for error!
Genre: First-person shooter
Number of players: 1
Target platform: PC
Team Size: 7
Duration: 36 hours
Core mechanics :
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Shooting
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Time Limit
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Observation
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Reflexes

My role and project progress
In this Game Jam, we had 36 hours to complete the project, the theme: One Shot.
After brainstorming several ideas as a team, we decided to keep the idea of a time-pressed assassin who is punished if he fails to complete his contract or misses his target.
In this Game Jam, I was assigned as Lead Level Designer, mainly creating level design, entity placement, player progression and sniper UI.

Organization
On this project, organization was rather difficult, as we didn't receive all the graphic assets an encountered problems during programming , so we had to reduce the scope during the project.
However, we managed to reduce the scope in time to deliver a project that got the interest of the testers.
This experience helped me to better organize clear objectives and create different versions of the build over time, even if it concerns a short production period.
