
Timothée
HUGUES
Junior Game/Level Designer
Music's Power!
(Project not launched)
While studying video games, I had the opportunity to write a game design overview for a project about a rhythm and management game.
The goal is simple: Play the music of your dreams in this world as a broke ex-employee.
and manage your career to reach the top!
Gather materials and build your own instruments, then choose your music to fire up the music to light up the stage!

Game Design Overview
Game pitching and project annoucement
Personal intention:
For this project, my intention was to create a strong documentation and to learn to go deeper in my conception of a project to discover the different aspect of the game:
Game Design: Making solid gameloops to create strong desire and diversify the experience.
Level Design: Taking care to make levels that are accessible but can be challenging for a large target audience.
UI design: Clear UI ideas to communicate information quickly and clearly to the player.
Programming: Mechanics explained in detail so that programmers can understand where to go without designers.
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