
Timothée
HUGUES
Junior Game Designer
Pop Puncher
The best defense is a good offense! Destroy your opponent's bubbles in this 2D fighting game offering Fun, Challenge and CUTE Animals!
Genre: Fighter Game, Local Multiplayer
Number of players: 2
Target platform: PC
Core mechanics :
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Fight
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Platform
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Bubbles
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Challenge

My role and project progress
In this Game Jam, we had 48 hours to complete the project, the theme: Bubbles.
We already had a few ideas before the theme arrived, and the bubbles immediately gave us the idea of exploding them up into a fighting game, with fencing-style strategies.
In the project, I was assigned as Game/Level Designer, and I also spent some time on 2D animation and sound design.
I designed the basic concept and the levels with my team-mates, then animated the otter's movements directly in Unity. I also found and implemented sounds and music in the game.

Organization
The idea was simple, but the realisation was more complex. Fortunately, the whole team was effective and communicative, which made it easier to find the right way forward. The result is impressive: in this short space of time, we managed to deliver a real project that was fun to play on.
