
Timothée
HUGUES
Junior Game Designer
Enemy Design : Ghostrunner
In a personal reflection, I imagined new enemies for a game I particularly enjoy: Ghostrunner.
In my opinion, the game lacked enemies that would exploit the futuristic universe, and the diversity of enemies is one of the most important points, as it offers additional challenges.



An enemy that forces players to remain vigilant of their environment

Collects ammo by destroying debris around him and throwing it at the player.

Get closer to the enemy quickly, while checking the position of debris and dodging it

Disturb the player to affect his performance and encourage him to take risks

Moves away from the player and launches a hack that reduces his speed

Moves away from the player and launches a hack that reduces his speed






An enemy that imposes almost constant pressure on the player
Moves away from the player and launches a hack that reduces his speed

Moves away from the player and launches a hack that reduces his speed