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Enemy Design : Ghostrunner

In a personal reflection, I imagined new enemies for a game I particularly enjoy: Ghostrunner.

In my opinion, the game lacked enemies that would exploit the futuristic universe, and the diversity of enemies is one of the most important points, as it offers additional challenges.

Gameplay and showcase of some original enemies:

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An enemy that forces players to remain vigilant of their environment

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Collects ammo by destroying debris around him and throwing it at the player.

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Get closer to the enemy quickly, while checking the position of debris and dodging it

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Disturb the player to affect his performance and encourage him to take risks

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Moves away from the player and launches a hack that reduces his speed

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Moves away from the player and launches a hack that reduces his speed

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An enemy that imposes almost constant pressure on the player

Moves away from the player and launches a hack that reduces his speed

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Moves away from the player and launches a hack that reduces his speed

Gallery

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