top of page

Echoes of Seasons

In Echoes of Seasons, your goal is to restore the fertility of your city's lands in Ancient Greece. 

Play the role of a reckless young man who, with Demeter's blessing, can change the seasons. Use your logic and observational skills in this single-player 3D puzzle game! 

Genre: 3D puzzle, exploration

Number of players: 1

Target platform: PC/Consoles

Team Size: 19 (+ external)

Duration: 10 months

Core mechanics :

  • Puzzle

  • Seasons

  • Reflexion

  • Story

Try out the game on steam!

Steam_icon_logo.svg.png

My role and project progress

As a Game Designer and Level Designer on this project, my role focused on both design and implementation aspects of the project. I created and structured core design documents such as the GDD and the Pitch Deck, defining the game’s mechanics, progression, and overall vision.

​

I designed the levels starting from paper plans, then implemented them directly in the engine, ensuring that puzzles encouraged logic and observation. I also took part in the implementation of graphic elements to maintain consistency between gameplay, level design, and the artistic direction inspired by Ancient Greece.

​

Finally, I contributed as a QA tester, identifying gameplay issues, level design inconsistencies, and bugs in order to improve player experience and overall polish.

LD 2_edited_edited.jpg

Organization

Given the game’s concept, we anticipated a more complex production than usual. To ensure an efficient workflow, the team established fixed working hours, helping maintain a steady pace and strong coordination.

Weekly internal milestones allowed us to set clear, achievable short-term goals and adjust priorities when needed. All delivered content was carefully documented, ensuring clarity and allowing everyone to easily see the progress made and priorities.

Thanks to this structured organization and effective communication, we successfully delivered a complete and enjoyable project on time.

IMG_0833.jpg

Gallery

bottom of page