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Timothée
HUGUES
Junior Game Designer
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Aztec Character
Type de projet
Aztec Character
Date
November 2023
For this project, the goal was to create a character, with one body base, to create a different character.
I'm based myself on the work of Ben Whitelock for my character.
For this project, I used various software: Zbrush, Maya, Sustance Painter and finally Unreal Engine.
































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