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Timothée
HUGUES
Junior Game Designer
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Dagger project
Type de projet
3D Modeling/Texturing
Date
April 2023
On this project, we had to take a detailed dagger from Valorant as a reference, to model it under several softwares: First on Maya (lowpoly), then on Zbrush (highpoly), to then texture it with SubstancePainter and finally import it on Unreal Engine.












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